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[Closed]Textures are black in dx11
Hello community,
When I switch my project to dx11, all the textures in the scene become pitch black. It doesn't matter if it's under a light or not, it is just perfect dark.
What could be the problem? I have no experience with dx11.
Thank you.
Answer by hallwack · Mar 09, 2014 at 12:17 PM
how did u fix the shaders? so that when dx11 checked everything didnt go black?
You just have to select a shader that is supported also by dx11. In my case I had a certain shader that wasn't supported. I just changed in the prefab this shader to another one, supported and that was it.
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