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Question by primus88 · Feb 07, 2014 at 06:21 PM · materialtexturesdx11

[Closed]Textures are black in dx11

Hello community,

When I switch my project to dx11, all the textures in the scene become pitch black. It doesn't matter if it's under a light or not, it is just perfect dark.

What could be the problem? I have no experience with dx11.

Thank you.

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avatar image primus88 · Feb 08, 2014 at 02:45 PM 0
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Never$$anonymous$$d, it was the shader.

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Answer by hallwack · Mar 09, 2014 at 12:17 PM

how did u fix the shaders? so that when dx11 checked everything didnt go black?

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avatar image primus88 · Mar 09, 2014 at 12:44 PM 0
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You just have to select a shader that is supported also by dx11. In my case I had a certain shader that wasn't supported. I just changed in the prefab this shader to another one, supported and that was it.

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