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Question by Grinch91 · Mar 03, 2014 at 02:21 PM · assetscriptableobjectassetdatabase

Importing and using custom assets

I have created a custom unity asset which contains a deck of cards. Each deck asset has two main elements, it's name and size, then it's elements. Each element represents a card and has variables related to each card. Now I have created each asset fine, my problem is when I try to use these assets in my game.

alt text

It is a card game so my main question is how can I take a deck asset and shuffle it then deal what ever is on top of it? I've looked at shuffling and dealing scripts, I understand how they work, but I really don't know how to apply shuffling or dealing to my asset. Mainly I don't know how to interact with the data in my asset.

What I was thinking of was something like this for loading in my asset.

 GameObject go = Resources.Load(_deckName, typeof(Deck));
         Deck retrievedDeck = go;
         return retrievedDeck;

Although once I have it in I'm not really sure how to go through the assets. If the above works for importing the asset can I go through the elements like an array or a list? Or is it another thing completely?

example.png (17.0 kB)
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