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Question by NiteshRathi05 · Mar 24, 2018 at 02:06 PM · animationanimator controllerthird person controllerblend tree

I has a problem when i pressed "M" key animation not play. I mean amination play but not properly. Animation play properly when i hold "M" key? please help me. I want to play animation on single just click.

My Trans: Melee>>>>IDLE - 0 IDLE>>>>>Melee - 1

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Controls : MonoBehaviour {

 float speed=5f;
 private Animator anim;
 Rigidbody rb;
 bool facingRight;

 void Start () {
     rb = this.GetComponent<Rigidbody> ();
     anim = this.GetComponent<Animator> ();
     facingRight = true;
 }
 void Update()
 {
     Melee ();
 }
 void FixedUpdate () {
     
     float dirX = Input.GetAxis ("Horizontal");
     anim.SetFloat ("IDLE", Mathf.Abs (dirX));
     //Debug.Log (Mathf.Abs (dirX));
     rb.velocity = new Vector3 (speed * -dirX,rb.velocity.y,0);

     if (dirX > 0 && !facingRight) flip ();
     else if (dirX < 0 && facingRight) flip ();
         
 }
 void flip() {
     
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.z *= -1;
     transform.localScale = theScale;
 }
 void Melee() {
     if (Input.GetKeyDown (KeyCode.L)) {
         anim.SetInteger ("MELEE", 0);
     }
     if (Input.GetKeyUp (KeyCode.L)) {
         anim.SetInteger ("MELEE", 1);
     }
 }

}

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