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Question by Ilez12 · Oct 27, 2021 at 02:09 PM · unity 2dprogramming

How to move two game objects on a limited area of the screen?

I'm creating a very simple 2D shooter. I have two game objects in my scene: player and crosshairs. The player has a gun that tracks crosshairs and the crosshairs follow the mouse (or finger on a touchscreen). The problem is that player stands still and he needs to move up and down to avoid obstacles. I tried using buttons - they work but take up too much screen space on touchscreen. I want a small area of the screen to be used for player control and the rest for crosshairs. The picture below must give a better understating...

Code for crosshairs:

 {
 
     public GameObject crosshairs;
     private Vector3 target;
     
     void Update()
     {
         target = transform.GetComponent<Camera>().ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z));
 
         
         crosshairs.transform.position = new Vector2(target.x, target.y);
         
     }
 }


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