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Question by
pamelawigijanto · Mar 21 at 05:11 PM ·
gameobjectgameplaygame development
how to solve cannot save with playerPrefts in mycode??
when I played the game that I made his hightScore want to follow his biggest score, but when I restarted he did not work but returned to 0 again, even though my coded has been typed playerPrefts, can someone help to solve this problem?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PlayerMove : MonoBehaviour
{
Rigidbody2D rb;
public float Jumpforce;
public GameObject LoseScreenUi;
public int score,hiScore;
public Text ScoreUI, HighScoreUI;
public string HighScore = "HighScore";
void Start()
{
rb = GetComponent<Rigidbody2D>();
hiScore = PlayerPrefs.GetInt(HighScore);
}
// Update is called once per frame
void Update()
{
ScoreUI.text = "Score: " + score.ToString();
HighScoreUI.text = "hiScore: " + score.ToString();
if(Input.GetMouseButtonDown(0))
{
rb.velocity = Vector2.up * Jumpforce;
}
}
public void PlayerLose()
{
if (score >= hiScore)
{
hiScore = score;
PlayerPrefs.SetInt(HighScore,hiScore);
}
LoseScreenUi.SetActive(true);
Time.timeScale = 0;
}
public void RestartGame()
{
Time.timeScale = 1;
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
private void OnCollisionEnter2D(Collision2D collision )
{
if(collision.collider.CompareTag("Opstacle"))
{
PlayerLose();
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.CompareTag("Score"))
{
score++;
}
}
}
Comment
how to do it?? because i am begginner for game
if(score >= hiScore)
PlayerPrefs.SetInt(HighScore, score);
Answer by PiscesStudios · Mar 22 at 03:58 AM
HighScoreUI.text = "hiScore: " + score.ToString();
Should be
HighScoreUI.text = "hiScore: " + hiScore.ToString();
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