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Question by StretchCaleb101 · Jul 29, 2021 at 11:11 AM · unity input

Need help converting this script to work with the new input system

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
  
 public class PickUp : MonoBehaviour {
  
     public float pickUpRange=5;
     public float moveForce = 250;
     public Transform holdParent;
  
     private GameObject heldObj;
  
  
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (heldObj == null)
             {
                 RaycastHit hit;
                 if(Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward),out hit, pickUpRange))
                 {
                     PickupObject(hit.transform.gameObject);
                 }
             }
             else
             {
                 DropObject();
             }
         }
  
         if(heldObj != null)
         {
             MoveObject();
         }
     }
  
     void MoveObject()
     {
         if(Vector3.Distance(heldObj.transform.position, holdParent.position) > 0.1f)
         {
             Vector3 moveDirection = (holdParent.position - heldObj.transform.position);
             heldObj.GetComponent<Rigidbody>().AddForce(moveDirection * moveForce);
         }
     }
  
     void PickupObject(GameObject pickObj)
     {
         if(pickObj.GetComponent<Rigidbody>())
         {
             Rigidbody objRig = pickObj.GetComponent<Rigidbody>();
             objRig.useGravity = false;
             objRig.drag = 10;
  
             objRig.transform.parent = holdParent;
             heldObj = pickObj;
         }
     }
  
     void DropObject()
     {
         Rigidbody heldRig = heldObj.GetComponent<Rigidbody>();
         heldRig.GetComponent<Rigidbody>().useGravity = true;
  
         heldObj.transform.parent = null;
         heldObj = null;
     }
 }
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