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Linerender width doesnt work on android
Hey everyone, I have a linerenderer that has its width inside the component set to 0.01. It works fine in editor, but when I build to an android VR headset, the width becomes the same as if it was set to 1. I have tried a few different shaders, as well as making the texture wider to force it to look narrower (the resolution it needs is 4000 and is too big).
Does anyone know what would fix the width, or some other weird way to modify this and get around the issue? Of course I can do this with an object instead of a linerenderer but would really like to avoid that. Thanks!
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