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Question by sistercrystal · Jul 29, 2018 at 08:39 PM · particlessounds

Firework Sounds

I have a particle for fireworks (Unity's Standard Assets). And I want to add sounds when a firework is spawned and blows up. How do I do that?

EDIT: I can't figure out how to detect firework explosions. That's my problem. I have everything, Sounds, AudioManager. But I can't figure out how to detect when the particle is born and dies

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Answer by Code1345 · Jul 29, 2018 at 09:11 PM

You could create a gameobject with an audio source, and then put in an audioclip with the explosion noise in it. Then, once your firework is set to explode, play the audiosource. That is a fairly easy way of doing it. Let me know if you would like me to go further in depth with my explanation for this method.

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avatar image sistercrystal · Jul 30, 2018 at 06:28 PM 0
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I can't figure out how to detect firework explosions. That's my problem. I have everything, Sounds, Audio$$anonymous$$anager. But I can't figure out how to detect when the particle is born and dies

avatar image Code1345 sistercrystal · Jul 30, 2018 at 10:54 PM 0
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Okay, I see what you mean. There are two ways to go about this. The way I would do it would be to use an Invoke method on a delay. Let's say you have your fireworks exploding after two seconds from when you hit play. You could invoke a method after two seconds that holds the explosion noise. Or, you could use an if statement. You could check if the firework is null/destroyed in your scene, and if it is, play the explosion noise. I would probably use the Invoke, as to me it is a bit smoother and will be timed a bit better- but both work fine.

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