Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Wylie-Modro · Jan 07, 2017 at 02:59 AM · networkcoroutineyieldcoroutinesinternet

Checking Internet inside a Coroutine

I am attempting to check the internet connection at multiple points during the actual gameplay without bombing the fps of the game. I thought I could achieve this through coroutines but at the moment when I call StartCoroutine(CheckInternetCoroutine()) it seems to run the entire CheckInternet()in one frame causing the game to lag a full second or more even with a fast internet connection.

Am I using the Coroutine incorrectly? Or can CheckInternet()simply not be broken down into a Coroutine in the manner in which I have presented, if so how do can I do that?

StartCoroutine(CheckInternetCoroutine())is called after a certain gameobject has been instantiated.

 IEnumerator CheckInternetCoroutine(GameObject CloneObject, Vector3 loadedSpawnPos) {
 
             internetChecker.CheckInternet ();
             CloneObject.transform.position = loadedSpawnPos;
             yield return null;
 }

Then within the class InternetChecker:

 public void CheckInternet() {
         if (TestInternet() != "We are connected to the Internet") {
                 MenuManager.PauseGame ();
                 noInternetCanvas.SetActive (true);
                 StartCoroutine (PauseBeforeCheckingConnectionAgain); 
             } else {
                 noInternetCanvas.SetActive (false);
                 MenuManager.ResumeGame ();
             }
     }

 public string TestInternet(string testSite = "http://google.com", string testHtmlString = "schema.org/WebPage") {
         Debug.Log ("Testing internet at " + Time.realtimeSinceStartup.ToString());
         string htmlText = GetHtmlFromURL (testSite);
         if (htmlText == "No connection") {
             return "No connection";
         } else if (!htmlText.Contains (testHtmlString)) {");
             return CheckInternetRedirectedLink ();
         } else {
             Debug.Log ("We are connected to the Internet from TestInternet at "  + Time.realtimeSinceStartup.ToString());
             return "We are connected to the Internet";
         }
     }
 
     public string GetHtmlFromURL(string resource) {
         string html = string.Empty;
         HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create (resource);
         try {
             using (HttpWebResponse webResponse = (HttpWebResponse)webRequest.GetResponse()) {
 
                 bool isSuccess = (int)webResponse.StatusCode < 299 && (int)webResponse.StatusCode >= 200;
                 if (isSuccess) {
                     
                     using (StreamReader reader = new StreamReader(webResponse.GetResponseStream())){
                         char[] chars = new char[80];
                         reader.Read(chars,0, chars.Length);
                         foreach(char ch in chars) {
                             html += ch;
                         }
                     }
                 }
 
             }
         }
             catch {
                 return "No connection";
                 }
         return html;
     }

Any help would be appreciated, thank you!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

106 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Coroutine doesn't continue after yield another coroutine 0 Answers

Designing a dialogbox that displays message, returns a custom object and waits for user response 0 Answers

Coroutines and loading screens 1 Answer

Why my Coroutine does unwanted pauses? 1 Answer

running a while loop until coroutine finishes 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges