shader graph messes up the texture (2D)
i am trying to make a glow shader but. when i add that _MainTex property this happens:- shaded
I tried changing the mesh type to full rect but when i do that this happenfull rect mesh types :-
I don't know whats the problem plzz help , i am new to shader graph and i am using "sprite shader graph unlit" i also tried with but same problem . here's my shader graph :-shader Graph
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