Question by
hexagonius · Jan 05, 2017 at 01:25 PM ·
raycasteventsystemmaskraycasts
Only first PhysicsRaycaster gets evaluated
I just wanted to know if it's possible to get EventSystem events for every gameobject that has been hit by a Physics raycaster. I mean I can understand, that one PhysicsRaycaster only fires off on the front most gameobject, but if I have multiple Raycasters, especially if they're configured for different layers, raycasting still only works for the first Raycaster that has hit anything.
How do I get all the events for each PhysicsRaycaster fired?
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