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This question was
closed Nov 11, 2011 at 11:47 PM by
aldonaletto for the following reason:
Answer found by the OP
Question by
Kprasad · Nov 10, 2011 at 07:52 PM ·
instantiatecoroutine
Insantiation of a Coroutine Causes multiple clones
I'm attempting to use a coroutine to instantiate a gameobject. but it creates multiple clones. is there a way to solve this problem?
Comment
Please post your code. I have no problem instantiating / destroying game objects using coroutines, so there may be a simple error in your logic.
Ah! there was, I ended up finding a flaw in the logic I was using. so... I guess problem solved