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               Question by 
               dkub7 · Aug 19, 2020 at 11:13 AM · 
                c#unity 2dvisual studio  
              
 
              No overload for method 'AddForce' takes 3 arguments
Hey guys, Im new to programming and dont know how addforce and vector2 works, may yall help me out? My script is:
 private Rigidbody2D rb;
 public float Speed = 13f;
 public float Jump = 12f;
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
 void Update()
 {
     rb.AddForce(Speed,0f,0f);
     if (Input.GetMouseButtonDown(0))
     {
         rb.AddForce(0, 0, Jump);
     }
 }
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Obstacle")
     {
         Destroy(gameObject);
     }
 }
thanks ;)
               Comment
              
 
               
              new Vector3(0,0,Jump) id recomend follow some tutorials before trying to create a game by your own
Answer by WinterboltGames · Aug 19, 2020 at 11:29 AM
Try the following code:
 public float speed = 13.0f;
 public float jump = 12.0f;
 
 private Rigidbody2D _rigidbody2D;
  
 private void Start()
 {
     _rigidbody2D = GetComponent<Rigidbody2D>();
 }
 
 private void Update()
 {
     _rigidbody2D.AddForce(new Vector3(speed, 0.0f, 0.0f));
     
     if (Input.GetMouseButtonDown(0))
     {
         _rigidbody2D.AddForce(new Vector3(0.0f, 0.0f, jump));
     }
 }
 
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.CompareTag("Obstacle"))
     {
         Destroy(gameObject);
     }
 }
And please, before posting questions be sure to check out the documentation: (https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html) 
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