Question by
shadowpuppet · Aug 20, 2016 at 06:48 PM ·
playerprefstexturessaveload
saving texture change in PlayerPrefs
I have a script where I can toggle through textures but how do I save it to player prefs. the way the script is set up ( i think) is that when I press V I save the int of the texture that is displayed in the currentTexture var. And it looks like it is saving in that if I press V on texture 3 it appears in the saved texture slot and will change to whatever is the current texture when I press V. but when I press N nothing happens. Probably because I don't know what to set the playerprefs to. I have tried a number of ways the below script is just one of the non working ones
using UnityEngine;
using System.Collections;
public class swaptop : MonoBehaviour {
public int savedTexture;
public Texture[] textures;
public int currentTexture;
public GameObject top;
void Start () {
//textures[currentTexture] = renderer.material.mainTexture ;
}
void Update () {
if(Input.GetKeyDown (KeyCode.T)) {
currentTexture++;
currentTexture %= textures.Length;
renderer.material.mainTexture = textures[currentTexture];
savedTexture = PlayerPrefs.GetInt ("newTop");
}
if(Input.GetKeyDown (KeyCode.V)) {
PlayerPrefs.SetInt("newTop", currentTexture);
}
if(Input.GetKeyDown (KeyCode.N)) {
currentTexture = PlayerPrefs.GetInt ("newTop");
}
}
}
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