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Question by
Brenden-Frank · Aug 05, 2012 at 10:45 PM ·
errorrendertexturefailurehdrbuffer
HDR throws an error when checked
Hey, I'm trying to activate the HDR checkbox on my camera. I'm currently setup in deferred lighting in hopes that the better color ranges give me less banding in my low light environment. It throws this error as soon as it gets checked.
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
UnityEditor.DockArea:OnGUI()
Not sure how to go about handling this.
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