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Question by jancokloasu123 · Nov 30, 2019 at 10:17 AM · dots

BuildFailedException: Burst compiler (1.1.2) failed running

Help me please, here i've all of the error log :

 stdout: Unexpected arguments: `the Alchemist\AppData\Local\Temp\tmpb27ff05.tmp Invalid number of parameters Invalid number of parameters Invalid number of parameters Invalid number of parameters ERROR: Invalid syntax. Default option is not allowed more than '2' time(s). Type "SETX /?" for usage.
 ------------------------------------start------------------------------------ Pinging 127.0.0.1 with 32 bytes of data: Reply from 127.0.0.1: bytes=32 time<1ms TTL=128 Reply from 127.0.0.1: bytes=32 time<1ms TTL=128 Reply from
 127.0.0.1: bytes=32 time<1ms TTL=128 Reply from 127.0.0.1: bytes=32 time<1ms TTL=128 Ping statistics for
 127.0.0.1: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average
 = 0ms "C:\Program Files (x86)\Nox\" -------------------------------------end-------------------------------------` Usage: bcl.exe [options] bcl.exe
 --platform=<platform> --assembly=<PathToAssembly.dll_or_exe> --type=<TypeName> bcl.exe --platform=<platform> --assembly-folder=<path1;path2> --method=<FullMethodName[--MethodHash];method2> bcl.exe --validate-external-tool-chain
 --platform=<platform>
 --platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS| PS4|XboxOne|Wasm|UWP|Lumin>. Default: Windows
 --backend=VALUE The backend name. Default: `burst-llvm`
 --safety-checks Enable safety checks. Default for safety checks: Disabled
 --disable-safety-checks Disable safety checks. Default for safety checks: Disabled
 --noalias Enable no-alias analysis and optimizations. Default: True
 --disable-noalias Disable no-alias analysis and optimizations. Default: False
 --disable-opt Disable `ir-opt` and `cpu-opt` optimizations
 --fastmath Enable fast math optimizations
 --target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_ SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_ AARCH64|THUMB2_NEON32> Default: Auto
 --ir-opt IR Optimization level. Default: 3
 --cpu-opt=VALUE CPU Optimization level. Default: 3
 --float-precision=VALUE Precision CPU <Standard|High|Medium|Low> Default: Standard
 --float-mode=VALUE Math options <Default|Strict|Deterministic|Fast> Default: Default
 --dump=VALUE Dump flags <None|IL|Backend|IR|IROptimized|Asm| Function|Analysis|IRPassAnalysis|ILPre|All> Default: Function
 --format=VALUE Object format <Elf|Coff|MachO|Wasm> Default: Elf
 --debugtrap Inserts a debug trap on the first instruction of the entry point function. Default: False
 --disable-vectors Disable SIMD Vector types special codegen (float4, float2...). Default: False
 --debug Enables generation of debug info - PDB, DWARF -. Default: False
 --disable-load-debug-symbols Disables loading debug info from assembly PDB. Default: False
 --generate-static-linkage-methods Enables the generatation of static linkage methods. Default: False
 --output=VALUE Output path for the generated shared library. Default: lib_burst_generated
 --keep-intermediate-files Keep intermediate files along the shared library generated final file. Default: False
 --nolink Don't link the final object file to a shared library but let the object file to be the output. Default: false
 --no-native-toolchain Don't look for a native toolchain. Useful if you want to provide your own.
 --key-folder=VALUE Key file folder location - required for some platforms. Default:
 --assembly-folder=VALUE Assembly folders (separated by ; or multiple options)
 --method=VALUE Full methodname with optional hash (separated by -- )
 --type=VALUE A type to decompile all static public methods from. A hash will be generated for each method
 --assembly=VALUE An assembly path to look for the type
 --group Start a new group of methods
 --verbose Display methods being compiled. Default: false
 --root-assembly=VALUE Root assembly for finding compile target methods
 --validate-external-tool-chain Don't attempt to build anything, just check that the current target and host are correctly configured for linking
 --patch-assemblies-into=VALUE Produce patched managed assemblies and put them in this folder
 --pinvoke-name=VALUE Patch assemblies with pinvokes to this name
 --only-static-methods Compile only static methods and not Execute methods of job producer interfaces
 --method-prefix=VALUE Compile only static methods and not Execute methods of job producer interfaces
 --help Show Help stderr:
 
 Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:659) Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:597) Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:571) Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:286) Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:46) UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452) UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


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avatar image ClementSchepens · Jun 02, 2021 at 10:00 AM 1
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Hi, I was looking for answers for this issue. But I think I recognize this screenshot. Is it Aquarium? I was the 2nd dev on this project and I implemented the jobs. Funny seeing this here!

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Answer by elliotc-unity · Mar 09, 2020 at 05:19 PM

I'm guessing you had some weird characters in your path, which burst didn't handle properly. Does it still happen with the latest stable burst package?

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