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Question by KyleKilbride · Sep 25, 2015 at 05:55 PM · buildscenesizeresources

Building single scene is much too large!

I currently have a game that's built with many different scenes, each scene being a mini game. When I build the web player project as a whole I get a 54mb sized project, which is fine. The problem is recently when I build a single scene (for arcade style instead of full game), instead of it being 600-800kb the single scene is now 52mb making the loading time extremely long for such a small game.

Does anyone have any ideas?

I have tried to get rid of the other hidden Resources folders but that didn't work.

I am kinda new to this.

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avatar image Cherno · Sep 25, 2015 at 06:08 PM 1
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You can try decreasing the quality of the build (Palyer Settings -> Quality). Remember that a web built always has very low quality settings, because of that textures are downsampled and their file sizes get smaller, etc.

avatar image KyleKilbride Cherno · Sep 25, 2015 at 07:21 PM 0
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I have just tried this and had no luck. The compiled file size for a single scene is still the same size as all the scenes built together.

avatar image tanoshimi · Sep 26, 2015 at 06:55 AM 0
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Are you storing your assets in the /Resources folder of your project? If so they'll be included in every build whether they're used or not.

avatar image KyleKilbride tanoshimi · Sep 28, 2015 at 02:25 PM 0
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yes it seems like that is the issue! Is there somewhere else I should be putting them?

avatar image itsharshdeep KyleKilbride · Sep 28, 2015 at 02:53 PM 1
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Yes you may should put the non-relevant content to any other folder ( for temp) while deploying the single $$anonymous$$i game build.

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avatar image rutter · Sep 28, 2015 at 03:39 PM 1
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The manual has a pretty decent page about reducing build size. If you take a look at the editor log, it includes a report about your build process that you can use to identify large assets. Texture and audio compression are very important. Reducing the number of "Resource" files is also important.

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