Unity Stats says my 1 triangle mesh is made out of 500 triangles.
Hello guys, I want to make a 2D destructable level out of meshes which I create and handle in code. However by just creating the level my fps is dying.
I tested the thing with only one self-made triangle and thats the result:
Here is my custom made mesh in the Inspector: And here you can see that little triangle and the stats:
(no, there aren't other meshes and if I create a mesh with 10 000 tris, the stats says there are 2 000 000 tris)
screenshot-1210.png
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screenshot-1211.png
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Answer by Kadosa · Jul 24, 2021 at 08:55 AM
The problem was the Gizmos.
I don't know why, but if I turn off the gizmos, the triangle count become normal. (from 2M to 2.7k tris) I draw a gizmo sphere for every verts...it look like they are made out of a bunch of triangles.
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