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Question by zann06 · Apr 21, 2020 at 07:19 PM · multiplayerphotontimetimertimer countdown

time synchronization via Photon

Hi there! I have 2 teams A and B. There is also a zone on the map, if you get into it (only to one team), then the timer decreases from 10 seconds and when the value is 0, a certain action occurs. This zone works through OnTriggerStay. I have difficulties with this: When one player enters this zone, then everything is ok, the timer tends from 10 seconds to 0 at normal speed, BUT, when another player comes in from the same team, then the timer passes twice as fast.

Piece of code:

 private double _timeToNewScore = 10f; 
 private double _time;

private void OnTriggerStay(Collider other) { if (hasCapturedOne) { foreach (Health p in team1players) { ScorePointsFromPeriod(1); }

 private void ScorePointsFromPeriod(int team)
 {
         _time += Time.deltaTime; 
         if (_time >= _timeToNewScore)
         {
             DoSomething();
         }
 }

Please, help me)

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Answer by bombombambam · Apr 21, 2020 at 07:56 PM

 bool isOccupied;
 
 void OnTriggerEnter(Collider other)
 {
    isOccupied = true;
 }
 
 void OnTriggerExit(Collider other)
 {
    isOccupied = false;
 }
 
 void Update()
 {
    if(isOccupied)
    {
         _time += Time.deltaTime; 
         if (_time >= _timeToNewScore)
         {
             DoSomething();
         }
    }
 }
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avatar image zann06 · Apr 22, 2020 at 02:33 PM 0
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thx, its working

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