How to overwrite AvatarIKGoal with TransformStreamHandle in an AnimationJob
I'm trying to script a mirror animation job, but i found that the Muscle value in AnimationStream not include feet, then i do it by the TransformStreamHandle, and it still can't overwrite the foot position and rotation, it seems must to do in "Stream.SetTRS", but it cause more complicated question about root coordinate conversion.
i seen other project done this before, it's possible to mirror AnimationStream runtime like built-in mirror function in StateMachine .
Normal Clip Display
Mirror Clip via AnimationScriptplayable(foot not under control by TransformStreamHandle or Muscle)
Your answer
Follow this Question
Related Questions
NPC Animation 0 Answers
Animation clip doesn't play 1 Answer
Animation weird glitch or not even play 1 Answer
How to fix Non-SDK interfaces usage on Android 9 3 Answers
Final IK reusing solution over network 0 Answers