Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AlejandroBoss10 · Sep 11, 2017 at 10:15 PM · scripting problemenemiesspawner

How to have multiple enemies spawn in a wave?

So I have a wave spawner script that has only one slot available for something, in this an enemy. I tried messing with my script to include multiple enemies in one wave, but to no success. Below is my current script that anyone can use. It is a bit long, but I decided to include all of it because I wanted anyone to use it.

public class WaveSpawner : MonoBehaviour {

 public enum SpawnState { SPAWNING, WAITING, COUNTING };

 [System.Serializable]
 public class Wave
 {
     public string name;
     public Transform enemy;
     public int count;
     public float rate;
 }

 public Wave[] waves;
 private int nextWave = 0;

 public Transform[] spawnPoints;

 public float timeBetweenWaves = 5f;
 public float waveCountdown;

 private float searchCountdown = 1f;

 private SpawnState state = SpawnState.COUNTING;

 void Start()
 {
     if (spawnPoints.Length == 0)
     {
         Debug.LogError("Now spawn points referenced.");
     }

     waveCountdown = timeBetweenWaves;
 }

 void Update ()
 {
     if (state == SpawnState.WAITING)
     {
         if (!EnemyIsAlive())
         {
             WaveCompleted();
         }
         else
         {
             return;
         }
     }

     if (waveCountdown <= 0)
     {
         if (state != SpawnState.SPAWNING)
         {
             StartCoroutine(SpawnWave(waves[nextWave]));
         }
     }
     else
     {
         waveCountdown -= Time.deltaTime;
     }
 }

 void WaveCompleted ()
 {
     Debug.Log("Wave Completed!");

     state = SpawnState.COUNTING;
     waveCountdown = timeBetweenWaves;

     if(nextWave + 1 > waves.Length - 1)
     {
         //When all waves are complete!
         nextWave = 0;
         Debug.Log("ALL WAVES COMPLETE! Looping...");
     }
     else
     {
         nextWave++;
     }
 }

 bool EnemyIsAlive ()
 {
     searchCountdown -= Time.deltaTime;
     if (searchCountdown <= 0f)
     {
         searchCountdown = 1f;
         if (GameObject.FindGameObjectWithTag("Enemy") == null)
         {
             return false;
         }
     }
     return true;
 }

 IEnumerator SpawnWave (Wave _wave)
 {
     Debug.Log("Spawning Wave: " + _wave.name);
     state = SpawnState.SPAWNING;

     for (int i = 0; i < _wave.count; i++)
     {
         SpawnEnemy(_wave.enemy);
         yield return new WaitForSeconds(1f / _wave.rate);
     }

     state = SpawnState.WAITING;

     yield break;
 }

 void SpawnEnemy (Transform _enemy)
 {
     Debug.Log("Spawning Enemy: " + _enemy.name);

     Transform _sp = spawnPoints[Random.Range(0, spawnPoints.Length)];
     Instantiate(_enemy, _sp.position, _sp.rotation);
 }

}

Thanks, and I will be as clear as possible.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TheSOULDev · Sep 12, 2017 at 12:16 AM

You only need to add a variable for the number of enemies you want to spawn (let's call it x) and then run a for loop x times for the Coroutine in line 52. Alternatively, you could alter the wave count property of the wave class before calling the coroutine, as it seems to have that kind of functionality.

The best thing to do would be to totally scrap that script if you didn't write it yourself; it's already pretty poorly made and you don't even seem to understand how it works, which is always a bad thing when creating a game.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

116 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with enemy scripts 0 Answers

How do I spawn enemies at the correct height in a terrain? 0 Answers

Enemy Spawner based on enemies values ! 0 Answers

How to get an array of all Buttons attached to a Panel? 2 Answers

How can I add a speed factor to the script ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges