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Importing a armature from blender to unity ruins the models rotations
Whenever I import a armature into unity on local rotation the rotation sphere Isn't straight vertically and horizontally despite being at 0, 0, 0. I believe this is due to unity setting all bones on the model to some weird rotation number instead of a default of 0, 0, 0.
That is the eye of the model set to 0, 0, 0 on a local rotation. Not what I wanted but I can't do anything about it. Is there a way to set the rotations to 0 0 0 truly without distorting the model? Its fine in blender but the second i put it into unity it has all the bones on some sort of rotation.
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