- Home /
What is the most efficient way to make a tilemap?
I'm finding quite a few different answers online.
Basically imagine games like Rimworld and Factorio. I'd like a tilemap with blending tiles that can be large (even infinite) and can be zoomed out quite far without a huge performance impact (again, for zoom, imagine those two games)
So, is it:
Individual tiles?
large tiles that have a texture generated?
large tiles with UVs that get updated?
large tiles that somehow get 100's of possible tile textures added via shaders?
not individual or large tiles but something else?
Your answer
![](https://koobas.hobune.stream/wayback/20220613040607im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Efficient method of storing coordinate values sequentially in an array 0 Answers
Efficient Electrical Grid in Tiled Game 0 Answers
How can I access to a tile properties in a Tilemap? 0 Answers
Prefab editor (tilemap) doesn't work? 0 Answers
Why is my tilemap disappearing in game mode?,My tiles disappear in play mode 1 Answer