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[HDRP ShaderGraph] Vertex port can't take input from sample texture node?
Also tried with hdrp12, same result, if texture can't be feed in to vertex node, then tessellation in hdrp12 will not be great to use.
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Answer by Namey5 · Jul 20, 2021 at 11:32 PM
Texture gradients don't work in the vertex shader - you need to use the Sample Texture 2D LOD node if you wish to use a texture in that stage;
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Sample-Texture-2D-LOD-Node.html
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