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Question by aster2590 · Feb 23, 2015 at 01:02 PM · input.getkey

Input.KeyDown() after LoadLevel does not work

Hi guys !! I've a problem with Input.KeyDown() function. I call it in the Update(), but it does not detect any input after changing level. The script which i'm using has not been destroyed while changing scene.

Thanks in advance for any help!!

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avatar image Graham-Dunnett ♦♦ · Feb 23, 2015 at 01:02 PM 0
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Which object in the new scene has the script assigned to it?

avatar image siaran · Feb 23, 2015 at 11:59 PM 0
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can you post your code? can't really find the problem with only this.

avatar image RKingEnerman · Feb 24, 2015 at 01:18 AM 0
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Douse the new level have the script with the [code] attached?

   Update() {
     Input.$$anonymous$$eyDown()
     }
 

This is what your code says right?

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Answer by Starwalker · Feb 24, 2015 at 02:25 AM

http://docs.unity3d.com/ScriptReference/Input.GetKeyDown.html

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     void Update() {
         if (Input.GetKeyDown("space"))
             print("space key was pressed");
         
     }
 }

I think your trying to access wrong function. Check to make sure your Unity version is up-to-date with the reference.

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avatar image aster2590 · Feb 24, 2015 at 05:35 PM 0
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Ok, thanks :) I solved!!

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