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Question by rushil791 · Apr 17, 2016 at 03:35 PM · 2derrorvariablerandom

Spawn Random Prefab Continuously?

I wrote a piece of code but I would like it to spawn one out of two prefabs every 4 seconds. NO matter what I try and where I look I just can't do it. Help would be greatly appreciated. Thanks. (the second variable is redball) using UnityEngine; using System.Collections; public class BallSpawner : MonoBehaviour { public GameObject purpleball; public float delayTime = 4f; IEnumerator Start() { var obj = Instantiate(purpleball, transform.position, transform.rotation) as GameObject; yield return new WaitForSeconds(delayTime); StartCoroutine(Start()); } }

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Answer by DroidifyDevs · Apr 17, 2016 at 03:49 PM

Read this; http://docs.unity3d.com/ScriptReference/Object.Instantiate.html And this: http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html

I use this to instantiate: Instantiate(BotToSpawn1, new Vector3(375,0,800), Quaternion.identity); So something like this should work

 void Start 
 {
 StartCoroutine(Spawn1());
 }
 
 IEnumerator Spawn1()
 {
 yield return new WaitForSeconds(4);
 //change new Vector3(XXX, XXX, XXX) with wherever you're spawning
 Instantiate(YourThingHere, new Vector3(375,0,800), Quaternion.identity);
 StartCoroutine(Spawn2());
 }
 
 IEnumerator Spawn2()
 {
 yield return new WaitForSeconds(4);
 //change new Vector3(XXX, XXX, XXX) with wherever you're spawning
 Instantiate(YourThingHere, new Vector3(375,0,800), Quaternion.identity);
 StartCoroutine(Spawn1());
 }
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Answer by rushil791 · Apr 18, 2016 at 02:40 PM

Thank you so much! @putin2001

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avatar image DroidifyDevs · Apr 18, 2016 at 05:25 PM 0
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No problem, we're here to help. Don't forget to accept best answer ;)

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