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Question by
eplaygame · Jul 17, 2021 at 12:07 PM ·
animationphysicsaddforcefixedupdate
Add force in the OnStateUpdate.
I need to move an object using physics during a particular animation clip. I don't really know how to do that properly because the FixedUpdate
is used for physics and OnStateUpdate()
(which is in this case is the same as Update()
) is not. Is there any trick?
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