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Question by Double-V · Sep 03, 2016 at 10:24 AM · transformupdatevariablesrealtime

[SOLVED] What to do instead of GameObject.Find("Somethingmoving").transform every frame?

The thing i'm doing right now is casting a line from one object to another in real time, every frame, for which i need the location of the target object also in real time.

The problem is I've been reading a lot recently on how GameObject.find is really slow, so I don't want it running every frame.

 private Transform player_transform;
 
 void Update (){
 player_transform = GameObject.Find("Player").transform;
 if(Physics.Linecast(transform.position, player_transform.position))
 {
 //do the thing with linecast, not relevant to question
 }
 }

So my question is, what to do instead?

BTW the script will be attached to a prefab, so any variable inspector assigning stuff won't work.

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Answer by doublemax · Sep 03, 2016 at 10:28 AM

 player_transform = GameObject.Find("Player").transform;

Just move that line into the Start() method. As this just stores a reference and not the actual data, you will always get the current position in Update().

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avatar image Double-V · Sep 03, 2016 at 01:30 PM 1
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Oh, I've always thought it would just get the position one time and don't try doing it again. Thanks!

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