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Question by aljndrrr · Apr 12, 2012 at 03:16 PM · gameobjecthierarchy

Get last children of a node?

I have the following hierarchy:

 gameObject 1
 gameObject A
     gameObject i
         gameObject k
 gameObject B
     gameObject ii
 gameObject C

And I want to store an array with the last nodes of the hierarchy that are not root, say in this example my array will have this objects

 gameObject k
 gameObject ii
 gameObject C

Any suggestions?

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Answer by Bampf · Apr 12, 2012 at 04:06 PM

The standard terminology is to call those nodes "leaves".

Sounds like you need a recursive function that traverses the tree of game objects, adding leaves to the array. Something like the following, but I have not compiled or tested this:

 function FindLeaves(var parent : Transform, var leafArray : Array)
 {
    if (transform.childCount == 0)
    {
       leafArray.Add(parent);
    }
    else
    {
        for (var child : Transform in transform)
        {
           FindLeaves(child, leafArray);
        }
    }
 }

You would call this function by passing in the root gameObject and an empty array.

Note: when debugging recursive functions if you make a mistake and get an infinite loop you can lock up Unity, unless you are running the scripts in a source level debugger like Mono or Visual Studio. So save your work before pressing Play. :-)

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avatar image siddharth3322 · Jul 09, 2017 at 08:14 PM 0
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Thanks for this answer (Y) For accessing particular transform/child game object, you can use transform.GetChild() method as well.

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Answer by aldonaletto · Apr 12, 2012 at 04:09 PM

You could use a recursive function like the one below to traverse the object hierarchy, identify each last child and add it to the List:

 import System.Collections.Generic;
 
 static var lastChildren = new List.< Transform>;
 
 static function GetLastChildren(trf: Transform){
   if (trf.parent && trf.childCount == 0){ // if this is a last child...
     lastChildren.Add(trf); // add it to the array
   } else { // but if not a last child...
     // verify all of its children (if any):
     for (var child: Transform in trf.transform){
       GetLastChildren(child);
     }
   }
 }

To get the last children of some object, pass its transform to this function:

   GetLastChidren(someObject.transform);

NOTE: I have little experience with List, thus there may exist some stupid error in the code!

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Answer by aljndrrr · Apr 12, 2012 at 04:21 PM

 private ArrayList _sons;
 
 void hasChildren(Transform t)
 {
     int i = 0;
     foreach (Transform child in t)
     {
         hasChildren(child);
         i++;
     }
     
     if (i == 0)
     {
         _sons.Add(t);
     }
 }
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