- Home /
Glitchy shadow lines: Toon Lighted (screenshot)
Hi, I'm using the Toon Lighted shader on a rock mesh which is lit from above, but getting some strange lines on the near-vertical surfaces. I don't really know what I'm looking at (light rays? Mesh resolution/aliasing?) I took a screenshot, hopefully you can see it here:
They change when moving closer/further away. Changing between High shadow resolution and Very High shadow resolution made no change. Any thoughts?
Thanks
shadowlines.jpg
(77.6 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613130105im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Adding transparency to a shadow 1 Answer
Spotlight shadows on toon shader? 0 Answers
Fading shadows in / out along with material. 0 Answers
Stylish shadow / Patterned shadow 1 Answer
GameObject not receiving shadows 0 Answers