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3D Models Importing As One Whole Model
Whenever I exported a scene from Blender as an OBJ and Imported all those objects they were just one whole object so I could not move specific objects separately.. I don't know what to do.
Answer by rage_co · Jul 16, 2021 at 04:55 AM
It's one prefab in unity and you can open it to find all the components.....if taht too doesn't work, use .fbx or just directly .blend
It is a .fbx file. Also in blender there is no option to export as .blend. How can I see all the componets in unity if it is one prefab?
Never$$anonymous$$d, I got it to work! Thank you so much.
glad you figured it out....have a nice day
Answer by Lindseyy · Jul 20, 2021 at 11:37 AM
This option creates separate meshes based on how faces are connected and their material. All faces that are connected and have the same material are grouped together in a mesh. These meshes are then organized based on their materials. In this organization scheme, you can select all objects with the same material and then drill down to select individual meshes having that material. No hierarchy is created with this option.
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