Question by
LiamVanSweden · Apr 20, 2020 at 08:51 AM ·
spritescript.blenderwater
Creating Bouyancy Script for Blender Object
Hello! Currently, I am developing an ocean-based survival game built around Crest Ocean Simulation Asset from GitHub. In order to create the very first scene, the blender asset that I have created (a raft) has to be able to fall into the water and bob to the top smoothly. I have tried multiple C# scripts and .unitypackage files, but all of them either cause the raft to sink for infinity, or return errors. I need help with this problem and would appreciate answers as quickly as possible!
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