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Question by ArianeBoies · Jul 14, 2021 at 12:39 AM · renderingmaterialsrecording

Unity faces order bug when rendering with recorder

I'm trying to render images with an alpha background in Unity with the recorder. We have been doing it in another project for the past months without any problems. Now, in our new project, this weird bug happens where back faces of a mesh are rendering in front of the front faces and everything seems mixed up. This happens even if I'm rendering with a solid color in the background. We have no semi transparent or alpha clipping in our assets and most of ![alt text][2]our props are using the same color atlas material. We are working with Universal Render Pipeline and we do not use Post Processing.

I have attached the render result and my camera settings.

Thank you very much!

camerasettings.jpg (67.0 kB)
unitybug.jpg (331.1 kB)
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