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Question by SteenPetersen · Jul 13, 2021 at 05:58 PM · videovideotexturebuffer

VideoPlayer.prepareCompleted

So I can see others have had this issue before but I really don't know what the best way is to get around this issue. Due to the missing functionality of the VideoPlayer a lot of people have suggested hacks and workarounds. I find it kind of unacceptable to use hacks and workarounds that have been proposed since 2017.

The scripting API says of the .prepareCompleted callback:

Invoked when the VideoPlayer preparation is complete. When starting playback after this callback is invoked, frames will become available instantly.

As you can see in the screenshot below, I call the Prepare(), I get the preparecompleted callback and the image that you seeing the corner of there, is the previous video that was loaded, stays like that for 1-2 seconds and only then starts to play the new video.

alt text
I'm just wondering if there is an official answer as to why this callback does not work? I am loading the videos from a local device, there is no download, but the videos are rather large files. Some start instantly some take a while to start. How can I check the video, regardless of how large the file is, is ready to play?

example.png (27.7 kB)
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