Is there a way to import 3D, looping, CGi animations from blender into Unity?
Hello! I have two questions.
If I make a looping 3D animation, such as satisfying CGi, in blender, is there a way to import this into Unity?
If I am able to import the satisfying CGi, is there a way I can I add things such as box colliders to certain objects in the satisfying CGi I have made?
To further elaborate, if my satisfying CGi (made in blender, imported into Unity) has a bunch of spheres in it, will I be able to add a box collider on each one of those spheres?
Sorry if this is a confusing question.
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