Question by
JungOmul · Nov 01, 2017 at 06:38 AM ·
sceneplayerprefsslidervolume
About saving volume slider between scenes
I'm currently stuck in saving volume. I made volume slider, and it works fine. But the problem is, when I change the scene, it goes back to default. I watched many answers but nothing fits me( Maybe because I'm a beginner ). Here is my script.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChangeMusic : MonoBehaviour {
public Slider Volume;
public AudioSource BGMusic;
void Start()
{
Volume.value = PlayerPrefs.GetFloat ("MusicSlider");
}
// Update is called once per frame
void Update ()
{
PlayerPrefs.SetFloat ("MusicSlider", Volume.value);
BGMusic.volume = Volume.value;
}
}
This doesn't make any error. But I'm sure PlayerPrefs thing doesn't work for me. Help!!!
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