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Question by lleo52 · Sep 03, 2017 at 03:27 PM · buildresources.load

If i build with Gradle without Proguard, Resources.Load () is very slow

  1. Unity 2017.1.0 p5 version.

  2. Gradle build by version 2.3.3

The Resources.Load () function is very slow when i do gradle build without proguard. Resources.Load works quickly if i do not use gradle build.

Also, in an environment that uses gradle build, instead of the Resources.Load function, After declaring Monobehaviour's "public object testRes;", I used testRes instead of the result value of Resources.Load () This worked quickly.

How do I use Resources.Load () in the unity gradle build?

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Answer by NMaxim · Oct 12, 2017 at 04:04 PM

I have same problem

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Answer by AlvinZhong · Oct 26, 2017 at 03:13 AM

I have same problem,Has someone solved this problem.Please help me!!

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avatar image NMaxim · Oct 26, 2017 at 06:16 AM 0
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We lost this problem after upgrading to Unity 2017.2.0f3

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