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Low Android performance / Render.TransparentGeometry gets 90%
I'm trying to run my game on android and it's getting less than 10 fps,tried to search everything abouth sprites shaders but nothing resolved my problem.
My game has a PlatformController gameObject that have children,each child is a 2D square sprite with box collider attached like this:
When i run it on PC i can get 60> fps,but when i run on android device (MotoG3) this happen:
I know that is something about sprite rendering,but i'm new here and i searched a lot about this,but nothing really changed,if someone could explain why this is happening and how to resolve ill be glad.
Answer by Aldus_ · Jul 31, 2016 at 03:08 PM
So,i figured it out,it was about unity version. I was using 3.5.0,and for some reason it has problems with rendering on mobile phones,so i just updated to 3.5.5 ,and now my game runs at 60 fps
3.5.0? That's from February 2012. 3.5.5 Was from August 2012, not much better... Why not try, er, Unity 5.4?