Texture Issue on android device
okay so im creating a little app and im testing it across lots of different devices. the app currently has a model stored inside it as an example scene which on this particular device is working fine. BUT i have another scene that accesses a assetbundle scene from the web which is working on all the devices ive tested it on. someone who is helping me test keeps having this issue but only with the downloaded assetbundle!
to me it looks like some kind of out of memory issue... how can I fix this or diagnose this issue, thankyou!
[1]: /storage/temp/183267-whatsapp-image-2021-07-10-at-23218-am.jpeg
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