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Create shader materials and lights like rendered in 3ds Max?
In 3ds Max,shooted red light on white objects then changes white to red. but in Unity,shooted red light on white objects then changes white to red-mixed white. can you create like rendered in 3ds max?
What are your Lightning , Graphic and Quality parameters?
Lightning : Window > Rendering > Lightning Settings
Graphic : Edit > Project Settings > Graphic
Quality : Edit > Project Settings > Graphic
Are you sure your ambient light (in lightning window) is not too white?
I don't have the issue you are facing.
edit: $$anonymous$$y result was closer because the default "Lit" shader used a gray base.
The problem seems to be how light is influencing the white objects but not overriding their color. I wasn't able to reproduce the 3ds without also changing either the light color from Red or the material color from White.
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