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Question by steveydunne · Apr 29, 2016 at 05:41 AM · uibutton2d gametextbutton trigger events

Clicking a button will display that buttons text in a seperate text-field

Hi guys, in case the title isn't clear, What I'm trying to do is this:

When I click on a button, the ChangeLabelToButtonsText() Method is called. Within the method, I want the labelObject's text to change to whatever the text on the button is.

Below is what I have but it's not working.

 public GameObject labelObject; //labelObject is the GUI Text GameObject
 
 void ChangeLabelToButtonsText()
 {
         labelObject.GetComponent<Text>().text = this.GetComponent<Text>().text;
 }

Thanks guys,

Stephen

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Answer by pfreese · Apr 30, 2016 at 03:05 AM

The Text component is actually on a child of the Button gameobject rather than the gameobject itself, so you'll need to find the component using something like:

 labelObject.GetComponent<Text>().text = this.GetComponentInChildren<Text>().text;
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