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Question by SlimBun · Apr 06, 2020 at 03:13 PM · error3derror messagepc

NullReferenceException: Object reference not set to an instance of an object, even what I am trying to get is not MonoBehaviour

Hello! I am making a game, And I got an error. This is my code:

Code I am getting the error from:

 DifficultyData Data = SaveData.LoadDifficulty();
 DifficultyLevel = Data.DifficultyLevel;

DifficultyData:

 [System.Serializable]
 public class DifficultyData 
 {
     public float DifficultyLevel;
     public DifficultyData(Difficulty DifficultyMuffin)
     {
         DifficultyLevel = DifficultyMuffin.DifficultyLevel;
     }
 }

SaveData:

     public static void SaveDifficulty(Difficulty Difficulty)
     {
         BinaryFormatter Formatter = new BinaryFormatter();
         string Path = Application.persistentDataPath + "/Difficulty.save";
         FileStream Stream = new FileStream(Path, FileMode.Create);
         DifficultyData Data = new DifficultyData(Difficulty);
         Formatter.Serialize(Stream, Data);
         Stream.Close();
     }
  public static DifficultyData LoadDifficulty()
     {
         string Path = Application.persistentDataPath + "/Difficulty.save";
         if (File.Exists(Path))
         {
             BinaryFormatter Formatter = new BinaryFormatter();
             FileStream Stream = new FileStream(Path, FileMode.Open);
             DifficultyData Data = Formatter.Deserialize(Stream) as DifficultyData;
             Stream.Close();
             return Data;
         }
         else
         {
             BinaryFormatter Formatter = new BinaryFormatter();
             FileStream Stream = new FileStream(Path, FileMode.Create);
             int Data = 2;
             Formatter.Serialize(Stream, Data);
             Stream.Close();
 
             BinaryFormatter FormatterReturn = new BinaryFormatter();
             FileStream StreamReturn = new FileStream(Path, FileMode.Open);
             DifficultyData DataReturn = FormatterReturn.Deserialize(StreamReturn) as DifficultyData;
             Stream.Close();
             return DataReturn;
         }
     }

(This is to save btw)

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Answer by cwalshwarder · Apr 06, 2020 at 07:21 PM

Maybe it needs time to write to the file in the else statement.

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avatar image SlimBun · Apr 06, 2020 at 09:14 PM 0
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I tried to do it, and it didn't work

avatar image cwalshwarder SlimBun · Apr 06, 2020 at 11:04 PM 0
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Is it because it saves data as an int (int Data = 2) ?

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