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Question by vikingallday1 · Jul 08, 2021 at 03:35 PM · audiocharactercontrolleraudiosourceaudioclipfootsteps

AudioSource not repeating at correct times

I'm trying to create footsteps for my Character Controller. I'm currently doing this by seeing if the controller is grounded, and if they are moving to play to footstep sound. I also check to see if the sound is already playing, so it won't continuously play.

Here's the code:

 if (controller.isGrounded && controller.velocity.magnitude > 2f && !footstepSound.isPlaying)
         {
             footstepSound.volume = Random.Range(.8f, 1f);
             footstepSound.pitch = Random.Range(.8f, 1.1f);
             footstepSound.Play();
         }

But for some reason, the AudioSource sometimes takes longer than it should to play again. The audio clip is .515 seconds long, but it sometimes takes a second or longer to play the audio again. This results in uneven footsteps sounds, even when I comment out the random pitch & volume. What am I doing wrong?

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