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Question by IggyZuk · Sep 24, 2018 at 03:26 PM · shaderspritevertex shader

Custom vertex data on a Sprite

Is it possible to add more vertex data to the mesh of sprite while using the SpriteRenderer?

I see you can get the sprite.vertices, and sprite.triangles. Why not sprite.mesh? And OverrideGeometry only accepts those two.

What if I want to add per-vertex colors?

Any way to achieve this with things like AdditionalVertexStreams or ComputeBuffer?

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avatar image NoDumbQuestion · Sep 25, 2018 at 02:38 AM 0
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if you want vertex, then use skinnedmeshrenderer.sharedmesh

avatar image IggyZuk NoDumbQuestion · Sep 25, 2018 at 09:18 PM 0
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@NoDumbQuestion I was talking specifically about achieving this with the SpriteRenderer. From more research, it does not seem to be possible as it's made to serve a very specific purpose. Eh, can always write a custom mesh renderer.

avatar image NoDumbQuestion IggyZuk · Sep 26, 2018 at 01:53 AM 0
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Sprite verticles == meshrenderer.mesh but it is 2D Vector. if you want to change sprite texture then you have to change texture.pixels.

And the only kind of alternative custom vertex for sprite I can think of is SVG file format.

Unity not directly support Vector Graphics. But you can always try to buy one from assetstore

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