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Question by Aleksander1980 · Nov 20, 2016 at 12:10 PM · resourcesfilesresources.load

How to load resources?

I've made a "Resources" folder in Assets and imported there a tmp.txt withone string. Then I've put the next code to MainCamera:

 public GameObject text1; // assigned a text in editor for this      
 void Start () {              
    Text txt1;     
     txt1 = text1.GetComponent();                    
    TextAsset textDoc = Resources.Load ("/Resources/tmp.txt") as TextAsset;            
    if (textDoc == null) txt1.text = "null";      
    else txt1.text = textDoc.text; 
 ... 
 }

So, I tried to put different arguments instead of "/Resources/tmp.txt", like "tmp.txt", "\Resources\tmp.txt", "" but I always get "null", not the string that there is in a text file. So, actually, how can I access files with resources mechanism in Unity?

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Answer by hexagonius · Nov 20, 2016 at 02:15 PM

According to the docs about TextAsset, you're pretty close:

https://docs.unity3d.com/Manual/class-TextAsset.html

 TextAsset textDoc = Resources.Load ("tmp") as TextAsset;
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