Remove Door's collider if cube is in the trigger,Destroy Door's Collider if box is in the trigger
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;
public class OnTriggerLoadLevelV2 : MonoBehaviour {
 public GameObject enterText;
 public string levelToLoad;
 void Start()
 {
 }
 // Update is called once per frame
 void OnTriggerStay(Collider box)
 {
     Destroy(GetComponent<BoxCollider>());
 }
},Before hating me, I'm not pretty good at C#. Here is my code:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;
public class OnTriggerDestroyObject : MonoBehaviour {
 public GameObject enterText;
 public string levelToLoad;
 void Start()
 {
 }
 // Update is called once per frame
 void OnTriggerStay(Collider box)
 {
     Destroy(GetComponent<BoxCollider>());
 }
}
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                