- Home /
How can I animate a child sprite of a parent object?
I am trying to create a multiplayer 2D platformer and o recently got stumped. I created a parent object to hold the camera and graphics and such. That parent has only colliders, a rigidbody2D, a few movement scripts, and network items. one child object is a sprite which I want to animate, however; I cannot seem to find a way to synch the child sprites animation and animator with the network. Can anyone help me out? If I can find a way to animate the child sprite from my parent object, I can synch the animator. If anyone needs more info to help me out let me know.
I am using two tutorials, both of which are from Brackeys. His new 2D series and is multiplayer FPS series @AT-Brackeys
Your answer

Follow this Question
Related Questions
Unity networking tutorial? 6 Answers
Trouble syncing player model animation over network 2 Answers
OnSerializeNetworkView Sync problem 2 Answers
How to hide Animation in Network Multiplayer Game? 0 Answers
Mecanim Root Motion + Networking 2 Answers