Question by
sassydoll101 · Jul 07, 2021 at 10:55 PM ·
animationvrwalking
Setting Up Custom Walking Animation with FinalIK (VRIK)
I am currently working on a multiplayer VR project (using Proton). One of the player characters is a genie-like ghost character (so it needs to float about the ground a bit and has no legs, instead it has a wispy tail of smoke).
Is there a way to set up FinalIK to track the headset and controller movements as normal, but have a custom idle animation and "walking" (more like floating and gliding) animation for the lower half? How so?
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