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Question by Mewkat · Oct 26, 2020 at 06:25 PM · gameobjectinstantiatetagmultiple

instantiate prefab at every gameobject with tag

I am trying to modify this code to add multiple hardpoints which will be used to launch projectiles from. Now I want the script to find all the hardpoints by tag and then instantiate the projectile at their location. Here is my script that doesn't work:

         public GameObject[] hardpoints;
         public GameObject bullet; 
         
         void Start() {
                 if (hardpoints == null)
                     hardpoints = GameObject.FindGameObjectsWithTag("ProjectileLaunchPoint");
         }
     void Update() {
             if (Input.GetMouseButtonDown(0)) {
                 fireShot();
             }
         }
 public void fireShot() {
     
             GameObject shot1 = (GameObject)GameObject.Instantiate(bullet, hardpoints.transform.position, Quaternion.identity);
     
             Ray vRay;
             
             if (!CustomPointer.instance.center_lock)
                 vRay = Camera.main.ScreenPointToRay(CustomPointer.pointerPosition);
             else
                 vRay = Camera.main.ScreenPointToRay(new Vector2(Screen.width / 2f, Screen.height / 2f));
                 
                 
             RaycastHit hit;
             
             if (Physics.Raycast(vRay, out hit)) {
                 shot1.transform.LookAt(hit.point);
                 shot1.GetComponent<Rigidbody>().AddForce((shot1.transform.forward) * 9000f);
             
         
             } else {
                 shot1.GetComponent<Rigidbody>().AddForce((vRay.direction) * 9000f);
             }
         
         }

The error that I get:

error CS1061: 'GameObject[]' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject[]' could be found (are you missing a using directive or an assembly reference?)

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