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Question by Tehenauin · Jul 07, 2021 at 11:55 AM · timelinegizmos

Gizmos for Timeline Clips

Hello Everyone!

I would like to know, if there is any way, to have gizmos be drawn for a custom clip (Playable) when selected in the Timeline. I would really love, to control the parameters via handles or to have them visualized as gizmos at least.

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Answer by Tehenauin · Jul 07, 2021 at 02:03 PM

Ok, I somehow found my own little workaround. The only downside is, that I have to add an extra behaviour to the hierarchy.

here is the code:

 using UnityEngine;
 using UnityEditor.Timeline;
 
 public class TimelineGizmoDrawHelper : MonoBehaviour
 {
     private void OnDrawGizmos() {
 
         foreach (var clip in TimelineEditor.selectedClips) {
             var drawable = clip.asset as ITimelineGizmoDrawable;
             if (drawable != null) drawable.OnDrawGizmoSelected();
         }
     }
 }
 
 public interface ITimelineGizmoDrawable{
     public void OnDrawGizmoSelected();
 }

Now the clip has to implement the Interface, so it can have its own OnDrawGizmoSelected() method.

But if someone has a better solution, please let me know!

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